Starcraft 2 : 1.10 Doesn’t cut enough
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Starcraft 2 : 1.10 Doesn’t cut enough »
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Written by: Marksman 09/10/2010 22:24:35
Before I start, let’s take a look at what appears to be the problem and how Blizzard is attempting to solve it. The problem is essentially the phases of the matchup. In the early game, the Terran has a powerful advantage in terms of
-Zerg is unable to scout the Terran effectively or without cost
That is a lot of Terran openings against Zerg
Now once the midgame appears, Zerg will generally have the advantage. This is due to
Terrans have three ways to go about in Terran vs Zerg.
Each of these pathways has their strengths and also their weaknesses. The Pure Biological army is good because it has high mobility and damage per second. Secondly, it is a self regenerating army provided medivacs are in sufficient numbers with sufficient energy. It is capable of being entirely offensive or defensive with no terrain constraints with use of Medivacs which also acts as dropships. The Biomech is strong for being much more capable of holding static terrain with the use of Siege tanks. It also has long range while being able to move flexibly with biological units. Mech is pure toughness. It can take a serious lot of beating with units such as Thors and capable of a strong defense under relentless pressure.
All three options at this midgame stage will usually be unable to move out effectively onto the map without getting killed. This would give the Zerg map control and expand uncontested. Why is this so?
This are the problems encountered by Terran provided the Zerg performs the correct response.
Pure Biological units
Pure Mech
Banelings, the Bane of Marines
Banelings go kaboom |
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Comments
never really wondered about the raven's seeker missile usage! gotta try it next time
anyway nice article!