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StarCraft II Beta - Patch 9 (version 0.11.0.15097)

StarCraft II Beta - Patch 9 (version 0.11.0.15097) »
Written by: Marksman 23/04/2010 04:25:49

General

The StarCraft II Editor is now available!
Players will now be able to begin creating trigger maps in preparation for map publishing which will be made available in an upcoming beta patch.
Achievements & Decals are now live!
Players will now be able to earn achievements, browse the list of available achievements, and view achievements earned by friends.
Players will be able to highlight favorite achievements in their Showcase.
Earning certain achievements will unlock portrait and decal rewards.
The updated Homepage now includes a Recent Broadcasts panel and a News & Community panel.
A new Match History page is now available which will allow players to browse and filter their last 1,000 games played.
A new Community page is now available which features an in-game version of RSS news feeds.
A new Friends-of-Friends feature has been added, which allows players to easily find and connect with more real life friends on Battle.net through existing friends.
Additional friends’ presence details are now available from the Friends’ list.
Improvements have been made on the Voice Chat system in game.
Please use the new voice chat and provide feedback via the StarCraft II beta forums.
The score screen now features a new graph tab.
The art for many parts of the user interface has been updated.
Hotkey templates have been added.
In the gameplay options menu select from standard name based hotkeys for right and left-handed players, grid based hotkeys for right, and left-handed players, and classic StarCraft keys.
Several hotkeys have been changed to avoid conflicts with the "Select All Warpgates" UI button:
The Set Worker Rally Point has been changed from W to R.
Build Sensor Tower has been changed from W to N.
Terran Infantry Weapons have been changed from W to E.
Terran Vehicle Weapons have been changed from W to E.
Weapon Refit has been changed from W to R.
Burrow has been changed from W to R.
Spawn Larva has been changed from R to V.
Neural Parasite has been changed from R to E.


Balance Changes

TERRAN
Marauder
Concussive Shells research cost decreased from 100/100 80 seconds to 50/50 60 seconds.


PROTOSS
Immortal
Build time increased from 40 to 55.

ZERG
Infested Terran
Damage increased from 5 to 8.
Speed decreased from 1.5 to 0.9375.
Queen
Speed off creep decreased from 1.5 to 0.938. (Speed on creep unchanged.)
Spine Crawler
Attack period decreased from 1.6 to 1.85.
Infestor
Neural Parasite range increased from 7 to 9.
Fungal Growth projectile removed; Units in the target area are now instantly hit.

Maps

We've made a change to the (2)ScrapStation map to make the natural expansion easier to defend.
New maps have been added to the ladder rotation while others have been removed as follows:
1v1
Added (2)IncinerationZone
2v2
Removed (4)LostTemple
Removed (4)Metalopolis
Added (4)AridWastes
Added (4)Coalition
Added (4)Decena
Added (4)ScorchedHaven
1v1(Novice)
Removed (4)NoviceKulasRavine
2v2(Novice)
Removed (4)NoviceKulasRavine
Removed (4)NoviceShakurasPlateau
Added (4)NoviceDecena
Added (4)NoviceScorchedHaven
Added (4)NoviceTwilightFortress

 

Those are a lot of changes. Props for Blizzard to test the rest of their Battlenet functionalities. The hotkey changes will take some getting used to but should be indifferent. New maps are out and some maps were removed to encourage testing of the new maps. Infestors got a buff, increasing their effectiveness for Neutral Parasite. Slow Queens are getting even slower. This could create higher energy tension for creep tumors since Queens are their starting Anti Air. Terran early game pressure for TvP is improved a lot especially with later Immortals and cheaper upgrades. PvZ should also be fine considering the previous armour nerf to the Roach.

 


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Comments

23/04/2010 12:05:38
 
bender's picture

wowww thats a lot of changes

23/04/2010 18:23:03
 
Marksman's picture

Yeah, Battlenet was down for a maintainence as well had some problems on updating towards this patch.


It's time we kick this into overdrive
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